Monday, 27 March 2017

Finished Game

This probably last post about the DDRunner today we are gladly presenting the finish product that DDRunner is. We have get through many obstacles and problems during this project. But in the end we were able to finish it by doing our best. I can only say thank you to my team for creating such as project a DDRunner.

But for everyone that are interested in DDRunner we have bad news we are not publishing it to the public. However, we can show you some goodies like gameplay.


https://gyazo.com/12f6c2854835e86ebec177ad501aebc0
https://gyazo.com/466564612ec0911a374144fb154181a3

Player Score


At the end of the game, the player would need to get 5,000 points. I have set up a code that will check if the player has gotten that many points and will end the game once the player gets it.
https://gyazo.com/4a947d64837db02b02d916163cd05824
In here, you can see the score go up whenever the player defeats an enemy.


https://gyazo.com/240c97be0a8772ac55ab3b51ad229e1d
Here's the code that ends the game when the player gets 5,000 points.


https://gyazo.com/097a7d1f32f6861f4fc32291cb2e58bf
Here's the code for settings up how many points an enemy gives.

Saturday, 25 March 2017








These are the rest of the assets for the last level that I have created. Everything was created with Photoshop.

Friday, 24 March 2017

Final Level! - 22/03/2017

As for the final level of the game, the player would be playing a shoot-em-up game and will need to defeat the boss.
Things that are implemented are the player, enemy, projectile and the enemy projectile.
The problem that we're currently having is that the enemies does not take any damage when being hit by the player's bullets, which we're looking onfixing. https://gyazo.com/7d03880b3c2a6cf23705b197be7f81a5Will update once it's fixed.

Tuesday, 21 March 2017

Volume slider

We wanted to make a volume slider in the game so I started to make it and I was able to make a working one
This blueprint is just to make the widget appear on the options map, show the cursor and make that you can only control the UI (widget will be focused)




This part of the blueprint is focusing on setting the volume into a float and with that float you can set up the volume of it in another blueprint






This is the part where you bring the float into and with that it controls the volume and the time of the sound. 


Edit note: The slider works perfectly in a new project but unfortunately it doesn't work in the project and we don't have time to fix it so the volume slider project is scraped.

Monday, 20 March 2017

Progress Report 20/03/2017

This is a short progress report for 20/03/2017 of DDRunner

*Implemented Dialog
Dialog between player and characters in the game will show better understanding of the lore and story we have created for this game



*A.I is working perfectly inside of the game.
Implemented A.I can finally find the way to the player on the sight.




*Option Menu have sound implemented and fixed.
Option menu has been finally reworked and we have been implement a slider that will allow players to change the volume of the game.





*Implemented four levels
The game has been having four levels in the game however, at the fourth level where is a boss battle we haven't program it yet. Since we having a little bit of difficulties with the collision of the foe.




*Fixed lighting on level three
Lighting was acting weird and at this state I increase the brightness to avoid any future problems.




*Implemented debug menu






Bug Fixes of 13/03/2017

Presenting the current state of fix bugs and small improvements.
*Sprites doesn't disappear when character is 5 meters away from them
*light is not increasing it's brightness all of sudden
*Footsteps implemented (still need a little bit of tweaks)
*Added more background items
*Animation doesn't look clunky anymore
*Implemented Menu
  **Option menu need to be fixed
* Character no longer start 5 meters above the ground
*Character is no longer the same size of a bin
*Character is no longer jumping higher than it should
*Implemented AI
Rudolf Michna "Little"